Loading web-font TeX/Math/Italic
SPO: Single Pass Optimization for Soccer Simulation 2D | IEEE Conference Publication | IEEE Xplore

Abstract:

The RoboCup Soccer Simulation 2D league uses autonomous agents to compete in a simulated soccer environment. The agent uses action generators and evaluator functions to c...Show More

Abstract:

The RoboCup Soccer Simulation 2D league uses autonomous agents to compete in a simulated soccer environment. The agent uses action generators and evaluator functions to create a pool of actions and select the best action. However, a complex evaluation function increases computational demands when evaluating multiple passes, impacting real-time decision-making during the game. We propose a machine learning architecture for single-pass generation for the Soccer Simulation 2D environment, independent of position bias and player role. Our model performs a single-step target point generation for passing, avoiding multiple inferences of a costly evaluation function, making it up to 3.07 times faster than the current approach. The effectiveness of the Learnable Field Evaluator model is measured by a Root Mean Square Error (RMSE) of 309.2768, Kendall- \tau of 0.9902, and Spearman- \rho of {0. 9 9 9 8}. Also, the pass generated by the Target Point Generator is selected in {9 9. 9 8 \%} of the cases when compared to the passes generated by the heuristic pass generator. In conclusion, SPO learns the heuristic field evaluation function and how to generate optimized passes.
Date of Conference: 11-14 November 2024
Date Added to IEEE Xplore: 13 December 2024
ISBN Information:

ISSN Information:

Conference Location: Arequipa, Peru

Contact IEEE to Subscribe

References

References is not available for this document.