Abstract:
This article discusses a peer-to-peer (P2P) technology that is suitable for broadcasting real-time events among low-end devices (such as smartphones and Google Chromecast...Show MoreMetadata
Abstract:
This article discusses a peer-to-peer (P2P) technology that is suitable for broadcasting real-time events among low-end devices (such as smartphones and Google Chromecast). The aim is to avoid third-party media servers to decrease the cost of streaming and increase the degree of privacy. Experimentation provides insights about memory and CPU requirements in such devices and demonstrates the advantages of the P2P architecture compared to the client/server architecture in terms of performance.
Published in: IEEE Consumer Electronics Magazine ( Volume: 8, Issue: 2, March 2019)