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Unsynchronized multiplayer networked games: Feasibility with time rewind | IEEE Conference Publication | IEEE Xplore

Unsynchronized multiplayer networked games: Feasibility with time rewind


Abstract:

This paper presents the findings of latency testing on a game with time rewind player abilities, built on a proposed engine with the concept of unsynchronized networked g...Show More

Abstract:

This paper presents the findings of latency testing on a game with time rewind player abilities, built on a proposed engine with the concept of unsynchronized networked game instances.
Date of Conference: 16-17 November 2010
Date Added to IEEE Xplore: 06 January 2011
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Conference Location: Taipei, Taiwan

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