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Reducing Server Load in MMOG via P2P Gossip | IEEE Conference Publication | IEEE Xplore

Reducing Server Load in MMOG via P2P Gossip


Abstract:

A fundamental problem for the development of Massively Multiplayer Online Games (MMOGs) is the definition of a mechanism supporting interest management, i.e. determining ...Show More

Abstract:

A fundamental problem for the development of Massively Multiplayer Online Games (MMOGs) is the definition of a mechanism supporting interest management, i.e. determining all the entities of the virtual world that are relevant for a given peer. To this end, we propose a hybrid architecture combining centralized and P2P solutions. Our proposal exploits a P2P gossip-based approach supporting a best-effort resolution of interest management, so that it can be mostly supported through the P2P overlay, with minimal intervention of a centralized entity.
Date of Conference: 22-23 November 2012
Date Added to IEEE Xplore: 10 January 2013
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Conference Location: Venice, Italy

References

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