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Optimizing Player Engagement in an Educational Virtual Game through Fuzzy Logic-based Challenge Adaptation | IEEE Conference Publication | IEEE Xplore

Optimizing Player Engagement in an Educational Virtual Game through Fuzzy Logic-based Challenge Adaptation


Abstract:

Adaptive virtual learning environments provide an ideal foundation for enhancing personalized learning experience. Moreover, the incorporation of game elements enhances m...Show More

Abstract:

Adaptive virtual learning environments provide an ideal foundation for enhancing personalized learning experience. Moreover, the incorporation of game elements enhances motivation levels, further enhancing the potential for improving learning outcomes. This paper explores the integration of fuzzy logic as a dynamic adaptivity tool in virtual educational games. By employing user-specific characteristics as input, including student progress, gaming time, and knowledge, the output of the fuzzy logic system represents the challenging level presented to the player in the educational game. Then, a set of rules is applied to tailor the complexity and pacing of challenges presented to learners. This adaptation extends to virtual character behavior, the learning path, and task complexity, aligning with learning objectives and proficiency levels. The study presents a practical implementation of this fuzzy logic-driven adaptivity mechanism in a virtual game environment designed for C++ programming education. The virtual game has been evaluated and the results of the evaluation showcase the potential of this approach in enhancing the learning process by tailoring the environment to learners’ specific needs and preferences.
Date of Conference: 10-12 November 2023
Date Added to IEEE Xplore: 21 March 2024
ISBN Information:
Conference Location: Piraeus, Greece

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