Abstract:
Accessibility, affordability and lack of knowledge are major concerns for patients suffering from chronic diseases like rheumatism. In India, access to an exhaustive set ...Show MoreMetadata
Abstract:
Accessibility, affordability and lack of knowledge are major concerns for patients suffering from chronic diseases like rheumatism. In India, access to an exhaustive set of exercises involving both affected and active joints is still limited for patients residing in tier-two cities, suburbs, villages or belonging to lower socio-economic strata. Patients who could access and afford to consult physiotherapists, at times lack motivation and flexibility in exercise timings. Unadjustable appointments and time spent in travelling to such facilities are barriers to a regular exercise regime. The aim of this project was to design an interactive full body exercise experience platform while addressing issues such as accessibility, affordability and motivation issues for patients affected with Ankylosing Spondylitis. Our project had two dimensions: An exercise regime with a virtual instructor and games based on exercises. These methods were tested with patients and evaluated qualitatively. Results suggest that the system has potential to cater to the needs of both motivated and unmotivated patients.
Published in: 2017 IEEE 5th International Conference on Serious Games and Applications for Health (SeGAH)
Date of Conference: 02-04 April 2017
Date Added to IEEE Xplore: 08 June 2017
ISBN Information: