Abstract:
Pervasive mobile games utilise contextual data about players and their environment to explore new means of interaction and enhance the gaming experience. However, the inh...Show MoreMetadata
Abstract:
Pervasive mobile games utilise contextual data about players and their environment to explore new means of interaction and enhance the gaming experience. However, the inherent imperfection of contextual data acquisition poses a challenge for developers and designers of pervasive games. In these games, both sensor inaccuracies and uncertainties need to be identified and properly handled to prevent disrupting the gaming experience. This paper presents a model for the development of pervasive mobile games based on fuzzy systems. It supports the use of fuzzy set theory to represent contextual uncertainty and applies fuzzy logic to design game rules. A pervasive mobile game, called Radar, is presented to showcase the model's applicability; the game exploits contextual data from GPS and motion sensors to control the animation frequency of a simulated radar using a type-I Mamdani fuzzy inference system. Thus, the proposed model is capable of handling sensor inaccuracies while providing an intuitive approach to the design of pervasive games.
Date of Conference: 05-08 October 2017
Date Added to IEEE Xplore: 30 November 2017
ISBN Information: