Abstract:
This paper investigates the effects of real time visual biofeedback for improving sports performance using a large scale immersive mixed reality system in which users are...Show MoreMetadata
Abstract:
This paper investigates the effects of real time visual biofeedback for improving sports performance using a large scale immersive mixed reality system in which users are able to play a simulated game of curling. The users slide custom curling stones across the floor onto a projected target whose size is dictated by the user's stress-related physiological measure; heart rate (HR). The higher HR the player has, the smaller the target will be, and vice-versa. In the experiment participants were asked to compete in three different conditions: baseline, with and without the proposed biofeedback. The results show that when providing a visual representation of the player's HR or "choking" in competition, it helped the player understand their condition and improve competition performance (P-value of 0.0391).
Date of Conference: 11-14 October 2020
Date Added to IEEE Xplore: 14 December 2020
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