Procedural approach to generate real time motions of cloth | IEEE Conference Publication | IEEE Xplore

Procedural approach to generate real time motions of cloth


Abstract:

The deformation of cloth is one of the essential aspects to increase the sense of reality in the area of VR (Virtual Reality) or game programming. In contrast, when a cha...Show More

Abstract:

The deformation of cloth is one of the essential aspects to increase the sense of reality in the area of VR (Virtual Reality) or game programming. In contrast, when a character wearing clothes or hanging a flag moves abruptly and rapidly, it is not easy to express the natural movement of the cloth in a limited time. In this paper, the position-based approximation method that considers the nonlinearity which is a vital feature in the realistic deformation of cloth and responds to the abrupt and frequent external forces as well is proposed. Our method that processes the non-linear deformation properties geometrically can produce a fast and stable cloth animation. In addition, it reflects the physical attributes to the geometrical relation so that the visibly-plausible movement of cloth can be generated. As a result, cloth animation that is stable despite the fast movement of a car and realistic to the external environmental change such as the driving direction of the car or the surface of the road, can be created.
Date of Conference: 17-22 May 2002
Date Added to IEEE Xplore: 07 August 2002
Print ISBN:0-7695-1546-0
Conference Location: Banff, AB, Canada

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