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Tetrahedral projection using vertex shaders | IEEE Conference Publication | IEEE Xplore

Tetrahedral projection using vertex shaders


Abstract:

Projective methods for volume rendering currently represent the best approach for interactive visualization of unstructured data sets. We present a technique for tetrahed...Show More

Abstract:

Projective methods for volume rendering currently represent the best approach for interactive visualization of unstructured data sets. We present a technique for tetrahedral projection using the programmable vertex shaders on current generation commodity graphics cards. The technique is based on Shirley and Tuchman's Projected Tetrahedra (PT) algorithm and allows tetrahedral elements to be volume scan converted within the graphics processing unit. Our technique requires no pre-processing of the data and no additional data structures. Our initial implementation allows interactive viewing of large unstructured datasets on a desktop personal computer.
Date of Conference: 29-29 October 2002
Date Added to IEEE Xplore: 04 September 2003
Print ISBN:0-7803-7641-2
Conference Location: Boston, MA, USA

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