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The development of a simulated car racing controller based on Monte-Carlo tree search | IEEE Conference Publication | IEEE Xplore

The development of a simulated car racing controller based on Monte-Carlo tree search


Abstract:

Ever since its introduction, Monte Carlo Tree Search (MCTS) has shown very good performances on a number of games, most of which are turn-based zero-sum games. More recen...Show More

Abstract:

Ever since its introduction, Monte Carlo Tree Search (MCTS) has shown very good performances on a number of games, most of which are turn-based zero-sum games. More recently, researchers have also started to expand the application of MCTS to other types of games. This paper proposes a new framework of applying MCTS to the game of simulated car racing. We choose to build the search tree in a discretized game-state space and then determine the action from the selected target game state. This allows us to avoid the need to discretize the action space. In addition, we are able to incorporate some heuristics on driving strategies naturally. The resulting controller shows very competitive performance in the open-source racing game TORCS.
Date of Conference: 25-27 November 2016
Date Added to IEEE Xplore: 20 March 2017
ISBN Information:
Electronic ISSN: 2376-6824
Conference Location: Hsinchu, Taiwan

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