Abstract:
Understand how eXtended Reality (XR) can be utilised effectively in the learning environment to increase STEM literacy by working with students to enable them to collabor...Show MoreMetadata
Abstract:
Understand how eXtended Reality (XR) can be utilised effectively in the learning environment to increase STEM literacy by working with students to enable them to collaborate and co-create Augmented and Virtual Reality experiences. This is a hands-on workshop where participants will learn effective approaches to deploying XR in their classroom and how it can complement existing learning strategies.
Published in: 2018 IEEE International Conference on Teaching, Assessment, and Learning for Engineering (TALE)
Date of Conference: 04-07 December 2018
Date Added to IEEE Xplore: 17 January 2019
ISBN Information: