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A distance-based compression of 3D meshes for mobile devices | IEEE Journals & Magazine | IEEE Xplore

A distance-based compression of 3D meshes for mobile devices


Abstract:

We present a new 3D mesh codec for mobile devices. Mobile devices have limited resources such as low memory, slow CPU speed, low power, and no floating-point processor. C...Show More

Abstract:

We present a new 3D mesh codec for mobile devices. Mobile devices have limited resources such as low memory, slow CPU speed, low power, and no floating-point processor. Considering these mobile characteristics, we suggest a new approach: a hybrid of a progressive geometry and a single-rate connectivity coding. By this approach, our algorithm achieves fast visual updates of progressive 3D point clouds on a small screen of a mobile device and later finalizes restoring faces of the mesh without intensive computing. For a progressive geometry coding, an octree is created and coded. For a single-rate connectivity coding, a new distance based algorithm is introduced. Our algorithm uses only fixed-point arithmetic with simple data structures. Our new 3D mesh codec has been tested on a real mobile phone and the statistical and visual results are also presented in this paper.
Published in: IEEE Transactions on Consumer Electronics ( Volume: 54, Issue: 3, August 2008)
Page(s): 1398 - 1405
Date of Publication: 07 October 2008

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