Abstract:
By reconstructing time-varying geometry one frame at a time, one ignores the continuity of natural motion, wasting useful information about the underlying video-image for...Show MoreMetadata
Abstract:
By reconstructing time-varying geometry one frame at a time, one ignores the continuity of natural motion, wasting useful information about the underlying video-image formation process and taking into account temporally discontinuous reconstruction results. In 4D spacetime, the surface of a dynamic object describes a continuous 3D hyper-surface. This hyper-surface can be implicitly defined as the minimum of an energy functional designed to optimize photo-consistency. Based on an Eider-Lagrange reformulation of the problem, we find this hyper-surface from a handful of synchronized video recordings. The resulting object geometry varies smoothly over time, and intermittently invisible object regions are correctly interpolated from previously and/or future frames.
Published in: Proceedings. 2nd International Symposium on 3D Data Processing, Visualization and Transmission, 2004. 3DPVT 2004.
Date of Conference: 09-09 September 2004
Date Added to IEEE Xplore: 20 September 2004
Print ISBN:0-7695-2223-8