Automatic acquisition and animation of virtual avatars | IEEE Conference Publication | IEEE Xplore

Automatic acquisition and animation of virtual avatars


Abstract:

The USC Institute for Creative Technologies will demonstrate a pipline for automatic reconstruction and animation of lifelike 3D avatars acquired by rotating the user's b...Show More

Abstract:

The USC Institute for Creative Technologies will demonstrate a pipline for automatic reconstruction and animation of lifelike 3D avatars acquired by rotating the user's body in front of a single Microsoft Kinect sensor. Based on a fusion of state-of-the-art techniques in computer vision, graphics, and animation, this approach can produce a fully rigged character model suitable for real-time virtual environments in less than four minutes.
Date of Conference: 29 March 2014 - 02 April 2014
Date Added to IEEE Xplore: 24 April 2014
Electronic ISBN:978-1-4799-2871-2

ISSN Information:

Conference Location: Minneapolis, MN, USA

Contact IEEE to Subscribe

References

References is not available for this document.