Abstract:
In this paper, we compare a full body marker set with a reduced rigid body marker set supported by inverse kinematics. We measured system latency, illusion of virtual bod...Show MoreMetadata
Abstract:
In this paper, we compare a full body marker set with a reduced rigid body marker set supported by inverse kinematics. We measured system latency, illusion of virtual body ownership, and task load in an applied scenario for inducing acrophobia. While not showing a significant change in body ownership or task performance, results do show that latency and task load are reduced when using the rigid body inverse kinematics solution. The approach therefore has the potential to improve virtual reality experiences.
Published in: 2016 IEEE Virtual Reality (VR)
Date of Conference: 19-23 March 2016
Date Added to IEEE Xplore: 07 July 2016
Electronic ISBN:978-1-5090-0836-0
Electronic ISSN: 2375-5334