Abstract:
Distance misperception (sometimes, distance compression) in immersive virtual environments is an active area of study, and the recent availability of consumer-grade displ...Show MoreMetadata
Abstract:
Distance misperception (sometimes, distance compression) in immersive virtual environments is an active area of study, and the recent availability of consumer-grade display and tracking technologies raises new questions: Can misperceptions be measured within the small tracking volumes of consumer-grade technology? Are measures practical within this space directly comparable, or are some preferable to others? Do contemporary displays even induce distance misperceptions? This work explores these questions.
Published in: 2017 IEEE Virtual Reality (VR)
Date of Conference: 18-22 March 2017
Date Added to IEEE Xplore: 06 April 2017
ISBN Information:
Electronic ISSN: 2375-5334