Abstract:
Previous research on visual realism and presence has not involved scenarios, graphics, and hardware representative of commercially available VR games. This poster details...Show MoreMetadata
Abstract:
Previous research on visual realism and presence has not involved scenarios, graphics, and hardware representative of commercially available VR games. This poster details a between-subjects study (n=50) exploring if polygon count and texture resolution influence presence during exposure to a VR game. The results suggest that a higher polygon count and texture resolution increased presence as assessed by means of self-reports and physiological measures.
Published in: 2017 IEEE Virtual Reality (VR)
Date of Conference: 18-22 March 2017
Date Added to IEEE Xplore: 06 April 2017
ISBN Information:
Electronic ISSN: 2375-5334