Abstract:
Embodied knowledge of one's experiences are broadly categorized as tacit knowledge, that can be acquired through active physical experiences only and not by conversations...Show MoreMetadata
Abstract:
Embodied knowledge of one's experiences are broadly categorized as tacit knowledge, that can be acquired through active physical experiences only and not by conversations or visual media. We hypothesize that shaping a person's bodily sensation, such as physical representation or a physiological characteristic, to that of another person, including a child or a patient, while allowing active, embodied, and social interactions with the surrounding objects and people in a real-world environment would provide an authentic as well as empathic knowledge to school teachers, product designers, and medical staff when designing living environments or communicating with them. We propose and demonstrate a new style to experience one's perspectives, called HYPERSPECTIVE (hyper + perspective), that can be achieved with wearable devices, and discuss its challenges, benefits, and feasibility in real scenarios.
Date of Conference: 23-27 March 2019
Date Added to IEEE Xplore: 15 August 2019
ISBN Information: