Abstract:
The demand for VR courses in universities is growing since VR technology is widely used in industry, entertainment, and education today. Traditional lectures and exercise...Show MoreMetadata
Abstract:
The demand for VR courses in universities is growing since VR technology is widely used in industry, entertainment, and education today. Traditional lectures and exercises have problems in motivating and engaging students, especially non-CS-majors. We design a VR course with a teamwork project assignment for Opto-Electronic Engineering undergraduates, providing them with project-based learning (PBL) experience. The task requires three students to group a team to build an AR-based optical experiment application over the course, aiming to develop students' practical engineering ability. The process of the project consists of three main stages: preparation, designing and implementing. We also evaluate students' work from different aspects and survey to analyze the students' attitude toward the project.
Date of Conference: 23-27 March 2019
Date Added to IEEE Xplore: 15 August 2019
ISBN Information: