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Audio Reproduction in Virtual Reality Cinemas – Position Paper | IEEE Conference Publication | IEEE Xplore

Audio Reproduction in Virtual Reality Cinemas – Position Paper


Abstract:

Virtual Reality (VR) and 360 film have caught the attention of audiences and content creators and emerged as a new media, however, the market penetration of VR and head m...Show More

Abstract:

Virtual Reality (VR) and 360 film have caught the attention of audiences and content creators and emerged as a new media, however, the market penetration of VR and head mounted hardware has remained slow despite the availability of more affordable mobile options. This has resulted in some audiences turning to VR cinemas, festivals and out-of-home exhibitions. Creating affordable, scalable VR cinemas presents a number of challenges and many of the decisions taken in both developing and facilitating these curated exhibitions directly impact audience's reception of spatial audio soundtracks. This workshop position paper looks to discuss the potential issues and future solutions in the use of current synchronous exhibition applications, the competing formats, standardised Head Related Transfer Functions, headphone build/colourisation, and the on-boarding process.
Date of Conference: 23-27 March 2019
Date Added to IEEE Xplore: 15 August 2019
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Conference Location: Osaka, Japan

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