Abstract:
Embodied virtual avatars can powerfully affect a user's behavior. Some changes in behavior can be positive, although some can be negative and unknown to the user. If the ...Show MoreMetadata
Abstract:
Embodied virtual avatars can powerfully affect a user's behavior. Some changes in behavior can be positive, although some can be negative and unknown to the user. If the presence of stereotypical triggers lead to an increase in implicit racial bias a hypothesis could be made that embodying an immersive virtual avatar could negatively effect a user's implicit bias, this would be a serious cause for concern with regard to the recent emergence of consumer virtual reality. Here I explain a pilot study and potential next steps for my research.
Date of Conference: 23-27 March 2019
Date Added to IEEE Xplore: 15 August 2019
ISBN Information: