Loading [a11y]/accessibility-menu.js
Augmented Dodgeball with Double Layered Balancing | IEEE Conference Publication | IEEE Xplore

Augmented Dodgeball with Double Layered Balancing


Abstract:

Playing is most fun when the end result remains unsure until the last minutes of the game. In team games, this means that both teams have comparable skill levels. When pl...Show More

Abstract:

Playing is most fun when the end result remains unsure until the last minutes of the game. In team games, this means that both teams have comparable skill levels. When playing for fun, this can be hard to accomplish. Instead, game balancing can be used. We introduce a double layer balancing system for dodgeball. Augmented Dodgeball uses a virtual layer to balance differences in the physical world. In the virtual layer, players can choose their character they wish to play in the game. This contributes in more collaboration and teamwork during the play. In addition, we introduce individual parameters to each player based on their self-assessed skill level. These changes will not be introduced to the players. This allows for a more seamless balancing between player's physical skills without publically labeling the players based on their skill levels.
Date of Conference: 23-27 March 2019
Date Added to IEEE Xplore: 15 August 2019
ISBN Information:

ISSN Information:

Conference Location: Osaka, Japan

Contact IEEE to Subscribe

References

References is not available for this document.