CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality | IEEE Conference Publication | IEEE Xplore

CubeVR: Digital Affordances for Architecture Undergraduate Education using Virtual Reality


Abstract:

CubeVR incorporates the traditional studio-based learning in architecture with virtual reality (VR) and in doing so it enables features that are not available or difficul...Show More

Abstract:

CubeVR incorporates the traditional studio-based learning in architecture with virtual reality (VR) and in doing so it enables features that are not available or difficult to achieve in the real-world. CubeVR allows students and instructors to move from the existing studio to a virtual environment, allowing for a more impactful learning experience. This paper presents our current state of the CubeVR prototype, informal impressions of users, and the use of different affordances in the virtual world.
Date of Conference: 23-27 March 2019
Date Added to IEEE Xplore: 15 August 2019
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Conference Location: Osaka, Japan

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