Abstract:
Dyslexia includes a large variety of literacy-related difficulties which demands, in most cases, a personalised intervention. However, as dyslexia affects a large fractio...View moreMetadata
Abstract:
Dyslexia includes a large variety of literacy-related difficulties which demands, in most cases, a personalised intervention. However, as dyslexia affects a large fraction of the population, schools cannot provide individual care for each student. The iLearnRW game provides a tool for students to work on their literacy skills following a personalised teaching programme. The design of the game and adaptation mechanisms integrated with it are aimed at maintaining student engagement for the duration of an open-ended number of playing sessions, while using a limited quantity of assets and literacy content. By focusing on maintenance of engagement, we hope to improve learning outcomes and motivate students to also play the game outside of school.
Published in: 2014 6th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES)
Date of Conference: 09-12 September 2014
Date Added to IEEE Xplore: 19 January 2015
Electronic ISBN:978-1-4799-4056-1