Abstract:
Visual Novels (VNs) have recently begun to attract attention in the West, thanks to various successful Kickstarter localization campaigns. However, few visual novels have...Show MoreMetadata
Abstract:
Visual Novels (VNs) have recently begun to attract attention in the West, thanks to various successful Kickstarter localization campaigns. However, few visual novels have experimented with VR technologies, despite the fact visual novels replicate VR via psychological manipulation. In VNs users have their feelings toyed with, as opposed to their senses. This suggests that there is something about this multi-linear, text-based genre that cannot translate into VR, despite VR's immersive potential. Moreover, despite being a roleplay game (RPG) that gives the player power over potential endings, visual novels have yet to effectively exploit VR's storytelling capabilities. While the failed Kickstarter campaign for Angels & Demigods contrasts the successful campaign of the acclaimed `interactive' VR `visual novel' narrative game Technolust, it suggests that VR can be used to tell immersive stories but potentially not with the traditional visual novel format. Successfully crowdfunded visual novels like <;/reality > deal with VR themes in their narratives, while Japanese roleplay games (JRPGs) with VN elements are set in fictional VR worlds, like Sword Art Online Hollow Fragment. This suggests that visual novel fans are intrigued by fictional VR settings and are open to the potential of VR. Interactive fiction and hypertext attracted attention at the latter end of the 20th century for their potential storytelling capabilities, but were criticised for their flimsy narratives. While these multi-linear stories remain in the forms of competitions, these genres were replaced by video games with better graphics and storytelling. Other branching-path narratives continue to reappear in various modern formats like children's books, games, television, content streaming, hypercomics and visual novels. They also have the potential to appear in VR stories. As interactivity has become more important in art in other areas, freeware software like Twine(https://twinery.org/) and Ren'Py(www.r...
Date of Conference: 31 October 2017 - 04 November 2017
Date Added to IEEE Xplore: 26 April 2018
ISBN Information:
Electronic ISSN: 2474-1485