Abstract:
Delivering Virtual Reality (VR) content wirelessly involves projecting a 360-video into a 2D format and then encoding it to satisfy the wireless bitrate requirements. How...Show MoreMetadata
Abstract:
Delivering Virtual Reality (VR) content wirelessly involves projecting a 360-video into a 2D format and then encoding it to satisfy the wireless bitrate requirements. However, the popular equirectangular and cubemap projections offer little flexibility to adapt to changing bitrates and headset motion. In this work, we show that the truncated square pyramid projection offers high flexibility for network and headset motion adaptation. We adapt by tuning a truncation parameter that controls the video quality for different spatial regions in the 360-video. Depending on the video, our scheme improves average video quality by up to 1.1dB in PSNR and up to 4.6 in VMAF score compared to a non-adaptive baseline.
Published in: 2022 25th International Symposium on Wireless Personal Multimedia Communications (WPMC)
Date of Conference: 30 October 2022 - 02 November 2022
Date Added to IEEE Xplore: 20 January 2023
ISBN Information: