Paper
19 July 2013 Research on improvement calculating method for surface normal line of 3D model
Lei Cheng, Haiyan Liu
Author Affiliations +
Proceedings Volume 8878, Fifth International Conference on Digital Image Processing (ICDIP 2013); 88784A (2013) https://doi.org/10.1117/12.2030631
Event: Fifth International Conference on Digital Image Processing, 2013, Beijing, China
Abstract
Introduces the basic principle of Geometric Modeling for 3D model, and three kinds of usual methods to calculate the vertex normal line on its surface are mentioned. These usual methods make most of the 3D model with smooth surface looks well when they were rendering. But a model with obviously sharp corner and edge would not be rendered correctly. To solve this problem, the Hard Edge Splitting method is bringing out, by calculating to find out the sharing edge with the angles bigger than a threshold of two adjacent triangles. In each triangle, calculate the normal of these two vertexes on the edge line. It makes the lighting calculation for surfaces at each side of the edge correctly. The geometrical features of the model can be shown in truth.
© (2013) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Lei Cheng and Haiyan Liu "Research on improvement calculating method for surface normal line of 3D model", Proc. SPIE 8878, Fifth International Conference on Digital Image Processing (ICDIP 2013), 88784A (19 July 2013); https://doi.org/10.1117/12.2030631
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KEYWORDS
3D modeling

3D image processing

Solids

Animal model studies

Light sources and illumination

Thulium

Data storage

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