Paper
12 March 2002 Application of physics engines in virtual worlds
Mark Norman, Tim Taylor
Author Affiliations +
Proceedings Volume 4665, Visualization and Data Analysis 2002; (2002) https://doi.org/10.1117/12.458775
Event: Electronic Imaging, 2002, San Jose, California, United States
Abstract
Dynamic virtual worlds potentially can provide a much richer and more enjoyable experience than static ones. To realize such worlds, three approaches are commonly used. The first of these, and still widely applied, involves importing traditional animations from a modeling system such as 3D Studio Max. This approach is therefore limited to predefined animation scripts or combinations/blends thereof. The second approach involves the integration of some specific-purpose simulation code, such as car dynamics, and is thus generally limited to one (class of) application(s). The third approach involves the use of general-purpose physics engines, which promise to enable a range of compelling dynamic virtual worlds and to considerably speed up development. By far the largest market today for real-time simulation is computer games, revenues exceeding those of the movie industry. Traditionally, the simulation is produced by game developers in-house for specific titles. However, off-the-shelf middleware physics engines are now available for use in games and related domains. In this paper, we report on our experiences of using middleware physics engines to create a virtual world as an interactive experience, and an advanced scenario where artificial life techniques generate controllers for physically modeled characters.
© (2002) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Mark Norman and Tim Taylor "Application of physics engines in virtual worlds", Proc. SPIE 4665, Visualization and Data Analysis 2002, (12 March 2002); https://doi.org/10.1117/12.458775
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KEYWORDS
Physics

Computer simulations

Visualization

3D modeling

Virtual reality

Artificial intelligence

DirectX

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