Paper
9 June 2003 Real-time view-dependent extraction of isosurfaces from adaptively refined octrees and tetrahedral meshes
David C. Fang, Jevan T. Gray, Bernd Hamann, Kenneth I. Joy
Author Affiliations +
Proceedings Volume 5009, Visualization and Data Analysis 2003; (2003) https://doi.org/10.1117/12.477528
Event: Electronic Imaging 2003, 2003, Santa Clara, CA, United States
Abstract
We describe an adaptive isosurface visualization scheme designed for perspective rendering, taking into account the center of interest and other viewer-specified parameters. To hierarchically decompose a given data domain into a multiresolution data structure, we implement and compare two spatial subdivision data structures: an octree and a recursively defined tetrahedral mesh based on longest-edge bisection. We have implemented our view-dependent isosurface visualization approach using both data structures -- comparing storage requirements, computational efficiency, and visual quality.
© (2003) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
David C. Fang, Jevan T. Gray, Bernd Hamann, and Kenneth I. Joy "Real-time view-dependent extraction of isosurfaces from adaptively refined octrees and tetrahedral meshes", Proc. SPIE 5009, Visualization and Data Analysis 2003, (9 June 2003); https://doi.org/10.1117/12.477528
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Cited by 1 scholarly publication.
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KEYWORDS
Visualization

Diamond

Eye

Skull

Data storage

Image resolution

Algorithm development

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