Paper
28 May 2004 3D virtual character reconstruction from projections: a NURBS-based approach
Olfa Triki, Titus B. Zaharia, Francoise J. Preteux
Author Affiliations +
Proceedings Volume 5298, Image Processing: Algorithms and Systems III; (2004) https://doi.org/10.1117/12.533291
Event: Electronic Imaging 2004, 2004, San Jose, California, United States
Abstract
This work has been carried out within the framework of the industrial project, so-called TOON, supported by the French government. TOON aims at developing tools for automating the traditional 2D cartoon content production. This paper presents preliminary results of the TOON platform. The proposed methodology concerns the issues of 2D/3D reconstruction from a limited number of drawn projections, and 2D/3D manipulation/deformation/refinement of virtual characters. Specifically, we show that the NURBS-based modeling approach developed here offers a well-suited framework for generating deformable 3D virtual characters from incomplete 2D information. Furthermore, crucial functionalities such as animation and non-rigid deformation can be also efficiently handled and solved. Note that user interaction is enabled exclusively in 2D by achieving a multiview constraint specification method. This is fully consistent and compliant with the cartoon creator traditional practice and makes it possible to avoid the use of 3D modeling software packages which are generally complex to manipulate.
© (2004) COPYRIGHT Society of Photo-Optical Instrumentation Engineers (SPIE). Downloading of the abstract is permitted for personal use only.
Olfa Triki, Titus B. Zaharia, and Francoise J. Preteux "3D virtual character reconstruction from projections: a NURBS-based approach", Proc. SPIE 5298, Image Processing: Algorithms and Systems III, (28 May 2004); https://doi.org/10.1117/12.533291
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CITATIONS
Cited by 2 scholarly publications.
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KEYWORDS
3D modeling

3D image processing

Solid modeling

Visualization

Human-machine interfaces

3D acquisition

3D image reconstruction

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