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Daisyphone: the design and impact of a novel environment for remote group music improvisation

Published:01 August 2004Publication History

ABSTRACT

Music has lost its role as a central part of many people's everyday action. This paper reports on the design and impact of a novel environment for remote group music improvisation with the view to understanding how we could design more engaging, social, and serendipitous musical environments. The design reported here focuses on the representation of looping music, support for remote collaboration, and support for idea formulation. Observations of use suggest that the environment developed does encourage some group music, and we identify clear areas for future design consideration.

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Reviews

Pierre Jouvelot

Music practice is often seen as a formal activity, requiring a long learning period to acquire both conceptual and instrumental skills. With the advent of new technologies that lower this access barrier, it is possible to envision a more common way of practicing music, reinventing the pervasive use of music that existed in the past. The Daisyphone project introduces a new collaborative computer interface that enables groups of musicians, be they novices or advanced players, to collectively improvise loops of musical tunes. After a short presentation of existing tools for music composition and improvisation, the three main design criteria for Daisyphone-namely easy interaction with looping music, remote collaboration, and support for formulation of musical ideas-are discussed. Music representation in Daisyphone uses the flower metaphor; each petal is a row of dots that abstract notes of increasing pitches, while time sequencing is denoted by a simple rotating arm. Users, who while listening almost synchronously to the music loop, can activate the various notes, or add written comments on the screen, share this interface over the network. Two experiments were performed, with school children aged 16 and post-graduate students; they show that this approach has potential, although more work is required to improve focus and usability. This easy-to-read paper could be useful to computer music researchers interested in new and attractive ways of enabling group music practice, particularly with an eye toward improvisation. Online Computing Reviews Service

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  • Published in

    cover image ACM Conferences
    DIS '04: Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
    August 2004
    390 pages
    ISBN:1581137877
    DOI:10.1145/1013115

    Copyright © 2004 ACM

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    New York, NY, United States

    Publication History

    • Published: 1 August 2004

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