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Designing an augmented reality board game with children: the battleboard 3D experience

Published:01 June 2004Publication History

ABSTRACT

This demo shows BattleBoard 3D which is an Augmented Reality (AR) based game prototype featuring the use of LEGO for the physical and digital pieces. Design concepts, the physical setting and, user interface for the game is illustrated and described. Based on qualitative studies of children playing the game we illustrate design issues for AR board games.

References

  1. Azuma R. T., "A Survey of Augmented Reality". In Presence: Teleoperators and Virtual Environments 6, 4 (August 1997), 355-385.Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Billinghurst, M., Kato, H. & Poupyrev, I. (2001). "The MagicBook - Moving Seamlessly between Reality and Virtuality". Computer Graphics and Applications, 21(3), 2-4. Google ScholarGoogle ScholarDigital LibraryDigital Library
  3. Caillois, Roger, "Man, Play and Games", New York 1961, pp. 12-26.Google ScholarGoogle Scholar
  4. Konzack, L.: Computer Game Criticism: A Method for Computer Game Analysis. In Computer Games and Digital Cultures Conference Proceedings, Tampere Finland 2002, pp. 89-100.Google ScholarGoogle Scholar

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  • Published in

    cover image ACM Conferences
    IDC '04: Proceedings of the 2004 conference on Interaction design and children: building a community
    June 2004
    190 pages
    ISBN:1581137915
    DOI:10.1145/1017833

    Copyright © 2004 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 1 June 2004

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    Overall Acceptance Rate172of578submissions,30%

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