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oTTomer: an interactive adventure system for children

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Published:15 October 2004Publication History

ABSTRACT

Pioneering technologies emerged over the past decades, changing the way we communicate and interact with stories and storytellers. New forms of storytelling arrived, using technology and interactivity to express them, where transparent interfaces promote easy interaction, enriching the user interactive experience. This paper describes an interactive adventure, based on users' location, distributed in space and story's timeline.

oTTomer is an interactive story for young children (6 to 12 years) presenting an episode of life in a far away planet, where small creatures fight against awful and odious beings. The action takes place in a large room with six divisions where users interact with the planet and inhabitants needing help, and with interactive installations distributed along the room, according to the stage of the adventure.

References

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    • Published in

      cover image ACM Conferences
      SRMC '04: Proceedings of the 1st ACM workshop on Story representation, mechanism and context
      October 2004
      90 pages
      ISBN:1581139314
      DOI:10.1145/1026633

      Copyright © 2004 ACM

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      New York, NY, United States

      Publication History

      • Published: 15 October 2004

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