ABSTRACT
Pioneering technologies emerged over the past decades, changing the way we communicate and interact with stories and storytellers. New forms of storytelling arrived, using technology and interactivity to express them, where transparent interfaces promote easy interaction, enriching the user interactive experience. This paper describes an interactive adventure, based on users' location, distributed in space and story's timeline.
oTTomer is an interactive story for young children (6 to 12 years) presenting an episode of life in a far away planet, where small creatures fight against awful and odious beings. The action takes place in a large room with six divisions where users interact with the planet and inhabitants needing help, and with interactive installations distributed along the room, according to the stage of the adventure.
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Index Terms
- oTTomer: an interactive adventure system for children
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