ABSTRACT
In this paper, we present our efforts towards creating interfaces for networked media exploration and collaborative annotation. The problem is important since online social networks are emerging as conduits for exchange of everyday experiences. These networks do not currently provide media-rich communication environments. Our approach has two parts -- collaborative annotation, and a media exploration framework. The collaborative annotation takes place through a web based interface, and provides to each user personalized recommendations, based on media features, and by using a common sense inference toolkit. We develop three media exploration interfaces that allow for two-way interaction amongst the participants -- (a) spatio-temporal evolution, (b) event cones and (c) viewpoint centric interaction. We also analyze the user activity to determine important people and events, for each user. We also develop subtle visual interface cues for activity feedback. Preliminary user studies indicate that the system performs well and is well liked by the users.
- TIGER maps http://imagemaps.mle.ie/.Google Scholar
- Friendster http://www.friendster.com.Google Scholar
- P. Appan and H. Sundaram (2004). Networked event exploration and interaction summarization, Proc. ACM Multimedia 2004, New York, New York, also AME TR-2004-10, Oct. 2004. Google ScholarDigital Library
- d. boyd (2004). Friendster and Publicly Articulated Social Networks, Conference on Human Factors and Computing Systems, Vienna. Google ScholarDigital Library
- K. M. Brooks (1997). Do story agents use rocking chairs? The theory and implementation of one model for computational narrative, Proceedings of the fourth ACM international conference on Multimedia, 317--328. Google ScholarDigital Library
- N. Cristianini and J. Shawe-Taylor (2000). An introduction to support vector machines : and other kernel-based learning methods. Cambridge, U.K. ; New York, Cambridge University Press. Google ScholarCross Ref
- M. Davis, N. Good and R. Sarvas (2004). From Context to Content: Leveraging Context for Mobile Media Metadata, MobiSys 2004 Workshop on Context Awareness, Boston, MA, 2004.Google Scholar
- J. S. Donath (1997). Inhabiting the virtual city:The design of social environments for electronic communities, MIT, PhD Thesis. Google ScholarDigital Library
- S. E. Ellis and D. P. Groth (2004). A collaborative annotation system for data visualization, Proceedings of the working conference on Advanced visual interfaces, ACM Press, 411--414. Google ScholarDigital Library
- J. Gemmell, G. Bell, R. Lueder, et al. (2002). MyLifeBits: fulfilling the Memex vision, Proceedings of the 10th ACM international conference on Multimedia, Juan Les-Pins, France, pp. 235--238, Dec. 2002. Google ScholarDigital Library
- H. Kang and B. Shneiderman (2000). Visualization Methods for Personal Photo Collections : Browsing and Searching in the PhotoFinder, (ICME2000), New York:, IEEE, 1539--1542.Google Scholar
- H. Liu and P. Singh (2004). ConceptNet: a practical commonsense reasoning toolkit. BT Technology Journal 22(4): pp. 211--226. Google ScholarDigital Library
- C. Shen, B. Moghaddam, N. Lesh, et al. (2001). Personal Digital Historian: User Interface Design, In Proceedings of Extended Abstracts of Human Factors in Computing Systems (CHI 2001), ACM Press. Google ScholarDigital Library
- H. Sridharan, H. Sundaram and T. Rikakis (2003). Context, memory and Hyper-mediation in Experiential Systems, 1st ACM Workshop on Experiential Telepresence, in conjunction with ACM Multimedia 2003,, Berkeley CA, AME-TR-2003-02, Nov. 2003.Google Scholar
- A. White (2002). The elements of graphic design : space, unity, page architecture, and type. New York, Allworth Press.Google Scholar
Index Terms
- Interfaces for networked media exploration and collaborative annotation
Recommendations
Social Media for Social Good: A Study of Experiences and Opportunities in Rural Australia
#SMSociety17: Proceedings of the 8th International Conference on Social Media & SocietySocial media platforms are espoused as helpful for overcoming geographic isolation for rural people and businesses; connecting them with local, national and global communities. Yet, little research has been conducted to document social media use by ...
Understanding social media advertising in higher ed: a case study from a small graduate program
SIGDOC '12: Proceedings of the 30th ACM international conference on Design of communicationThis paper describes how a small academic program used social media marketing--specifically, a Facebook advertising campaign and a Facebook page to attract prospective students. From the results obtained, the design and deployment of Facebook as part of ...
Comments