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A general algorithm for output-sensitive visibility preprocessing

Published:03 April 2005Publication History

ABSTRACT

Occlusion culling based on precomputed visibility information is a standard method for accelerating the rendering in real-time graphics applications. In this paper we present a new general algorithm that performs the visibility precomputation for a group of viewcells in an output-sensitive fashion. This is achieved by exploiting the directional coherence of visibility between adjacent viewcells. The algorithm is independent of the underlying from-region visibility solver and is therefore applicable to exact, conservative and aggressive visibility solvers in both 2D and 3D.

References

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        cover image ACM Conferences
        I3D '05: Proceedings of the 2005 symposium on Interactive 3D graphics and games
        April 2005
        231 pages
        ISBN:1595930132
        DOI:10.1145/1053427

        Copyright © 2005 ACM

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        Publication History

        • Published: 3 April 2005

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