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Machine learning techniques for FPS in Q3

Published:02 September 2004Publication History

ABSTRACT

This paper presents a First Person Shooter Artificial Intelligence system that makes use of machine learning capabilities to achieve more human-like behavior and strategies. The AI is trained with a supervised learning paradigm using example recorded during the observation of expert human players. The Machine Learning section of the AI is based on various Feed Forward Multi-layer Neural Networks trained by Genetic Algorithms. The AI system is developed and tested in the Quake 3 Arena game engine. The system is able to learn certain behaviors but still lack on some others. The results are evaluated and possible improvements are proposed.

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  1. Machine learning techniques for FPS in Q3

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    • Published in

      cover image ACM Other conferences
      ACE '04: Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
      September 2004
      368 pages
      ISBN:1581138822
      DOI:10.1145/1067343

      Copyright © 2004 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 2 September 2004

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      Overall Acceptance Rate36of90submissions,40%

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