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Re-envisioning reality: reflectance field acquisition of actors, objects, and environments

Published:29 November 2005Publication History

ABSTRACT

In this talk I will present new techniques for digitizing the geometry and reflectance of real people, objects, and environments, allowing these elements to be recombined and reinterpreted in the service of new creative visions. On the topic of environments, I will present a technique employed to digitize and reunite the Parthenon and its sculptures, long separated between Athens and London. This work used 3D scanning, illumination capture, and environmental reflectometry to create a detailed and relightable model of the Greek temple. For digitizing objects, I will present new a new dual light stage process for capturing how an objects reflects light that reverses the direction that light is typically generated and sensed, allowing detailed specular and diffuse behavior to be captured for real-world objects. Finally, I will present a new technique for filming an actor's performance in such a way that the lighting on the actor can be designed and modified in postproduction: moving the key, adding a rim, gelling the fill, or matching the lighting to a background plate can all be accomplished photorealistically. The technique works by lighting the actor with time-multiplexed basis lighting conditions and filming with a high-speed video camera so that many lighting conditions are recorded in the span of a traditional frame of film.

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  • Published in

    cover image ACM Conferences
    GRAPHITE '05: Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
    November 2005
    456 pages
    ISBN:1595932011
    DOI:10.1145/1101389

    Copyright © 2005 ACM

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    Association for Computing Machinery

    New York, NY, United States

    Publication History

    • Published: 29 November 2005

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    Acceptance Rates

    GRAPHITE '05 Paper Acceptance Rate38of93submissions,41%Overall Acceptance Rate124of241submissions,51%
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