skip to main content
10.1145/1147261.1147273acmotherconferencesArticle/Chapter ViewAbstractPublication PagespdcConference Proceedingsconference-collections
Article

The design game in participatory design and design education: chances, risks and side effects

Published:01 August 2006Publication History

ABSTRACT

In this contribution, the design game as a method in Participatory Design is discussed. The focus lies on the organizational design game. For using the design game relations of power, socio-technical textures and forms of work and organization are treated as concerns that need to be addressed carefully. Cases from student projects are used as illustrating examples; work environments were redesigned and design games played. It turns out that degrees of freedom are present for the choice of (gaming) method as well as the ways of using the selected method. These degrees of freedom should be used in a way that will be labeled as «interested», rather than in a way labeled as «taking for granted». It is not possible to guarantee an interested and beneficial approach; yet the paper argues on the grounds that reflective gaming practice can be supportive in this direction.

References

  1. Bansler, J. (1989). Systems development research in Scandinavia: Three theoretical schools. Office, Technology & People, 4(2).]]Google ScholarGoogle Scholar
  2. Best, M. (1990). The new competition - Institutions of industrial restructuring. Cambridge, MA: Harvard University Press.]]Google ScholarGoogle Scholar
  3. Bowers, J. (1992). The politics of formalization. In: Lea, M. (ed.), Contexts of computer-mediated communication. New York, NY: Harvester Wheatsheaf, 232--261.]]Google ScholarGoogle Scholar
  4. Brandt, E. & Messeter, J. (2004). Facilitating collaboration through design games. In: A. Clement, F. de Cindio, A. Oostveen, D. Schuler & P. van den Besselaar (eds.), Artful Integration: Interweaving media, materials and practices. Proceedings of the eighth Participatory Design Conference 2004, July 27-31, Toronto, Canada. New York, NY: ACM, 121--131.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Broberg, O. & Andreasen, M. M. (2005). Learning participatory workspace design in an engineering design curriculum. In: Proceedings of the International Conference on Engineering Design (ICED) Melbourne, August 15-18, 2005.]]Google ScholarGoogle Scholar
  6. Bødker, S., Greenbaum, J & Kyng, M. (1991). Setting the stage for design in action. In: Greenbaum, J. & Kyng, M., (eds.). Design at Work: Cooperative Design of Computer Systems. Hillsdale, NJ: Lawrence Erlbaum Associates, 139--154.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Bødker, S., Grønbæk, K. & Kyng, M. (1993). Cooperative Design: Techniques and Experiences from the Scandinavian Scene. In: Schuler, D. & Namioka, A. (eds.), Participatory Design: Principles and Practices. Hillsdale, NJ: Lawrence Erlbaum Associates, 157--175.]]Google ScholarGoogle Scholar
  8. Clement, A., de Cindio, F., Oostveen, A., Schuler, D. & van den Besselaar, P. (eds.) (2004). Artful Integration: Interweaving media, materials and practices. Proceedings of the eight Participatory Design Conference 2004, July 27-31, Toronto, Canada. New York, NY: ACM.]] Google ScholarGoogle Scholar
  9. Design Initiative DTU (2006). http://www.designing.dk/oversigt_uk.html]]Google ScholarGoogle Scholar
  10. Ehn, P. (1989). Work-Oriented Design of Computer Artifacts. Hillsdale, NJ: Lawrence Erlbaum Associates.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Ehn, P. (1993). Scandinavian Design: On participation and skill. In: Schuler, D. & Namioka, A. (1993). Participatory Design: Principles and Practices. Hillsdale, NJ: Lawrence Erlbaum Associates.]]Google ScholarGoogle Scholar
  12. Ehn, P. & Kyng, M. (1987). The Collective Resource Approach to Systems Design. In: Bjerknes, G., Ehn, P. & Kyng, M. (eds.), Computers and democracy - a Scandinavian challenge. Aldershot, UK: Avebury, 17--57.]]Google ScholarGoogle Scholar
  13. Ehn, P., Mölleryd, B. & Sjöögren, D. (1990). Playing in reality - a paradigm case. In: Scandinavian Journal of Information Systems, vol. 2, 101--120.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. Ehn, P. & Sjöögren D. (1991). From System Descriptions to Scripts for Action. In: Greenbaum, J. & Kyng, M. (eds.), Design at Work: Cooperative Design of Computer Systems. Hillsdale, NJ: Lawrence Erlbaum Associates, 241--268.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  15. Floyd, C., Mehl, W.-M., Reisin, F.-M., Schmidt, G. & Wolf, G. (1989). Out of Scandinavia: Alternative approaches to software design and system development. Human-Computer Interaction, 4, 253--350.]]Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Greenbaum, J. & Kyng, M., (eds.) (1991). Design at Work: Cooperative Design of Computer Systems. Hillsdale, NJ: Lawrence Erlbaum Associates.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Haraway, D. (1991). Situated knowledges: the science question in feminism and the privilege of partial perspective. In: Haraway, D., Simians, Cyborgs and Women. NY, NY: Routledge, 183--201.]]Google ScholarGoogle Scholar
  18. Johansson, M., Fröst, P., Brandt, E., Binder, T. & Messeter, J. (2002). Partner engaged design - new challenges for workplace design. In: Binder, T., Gregory, J. & Wagner, I. (eds.). Proceedings of the Participatory Design Conference, Malmöö, Sweden, 23-25 June 2002. Palo Alto: Computer Professionals for Social Responsibility, 162--172.]]Google ScholarGoogle Scholar
  19. Karasti, H. & Syiäänen, A.-L. (2004). Artful infrastructuring in two cases of community PD. In: Clement, A., de Cindio, F., Oostveen, A., Schuler, D. & van den Besselaar, P. (eds.). Artful Integration: Interweaving media, materials and practices. Proceedings of the eight Participatory Design Conference 2004, July 27-31, Toronto, Canada. New York, NY: ACM, 20--30.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Powell, W. W. (1989). Neither market nor hierarchy: Network forms of organization. In: B. M. Staw & L. L. Cummings (eds.), Research in Organizational Behavior, vol. 12. Greenwich, Connecticut: JAI Press, pp. 295--336.]]Google ScholarGoogle Scholar
  21. Rumbaugh, J., Jacobsen, I., & Booch, G. (1999). The Unified Modeling Language Reference Manual. Reading, MA: Addison Wesley.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Star, S. L. (1999). The Ethnography of infrastructure. American Behavioral Scientist, 43(3), 377--391.]]Google ScholarGoogle ScholarCross RefCross Ref
  23. Suchman, L. (2003). Located accountabilities in technology production. Published by the Centre for Social Studies, Lancaster University, Lancaster LA1 4YN, UK, at http://www.comp.lancs.ac.uk/sociology/papers/Suchma n-Located-Accountabilities.pdf, last revised December 6, 2003.]]Google ScholarGoogle Scholar
  24. Törpel, B. (2000). Self-employed labor meets codetermination - Participatory Design in network organizations. In: Cherkasky, T., J. Greenbaum, P. Mambrey & J. K. Pors (eds.), Proceedings of the Participatory Design Conference, Nov. 28 - Dec. 1, 2000, in New York, NY, USA. Palo Alto, CA: CPSR Press, 184--191.]]Google ScholarGoogle Scholar
  25. Törpel, B. (2006). The Collective Resource Approach Reconsidered: Self-Employed Labor as Challenge for Participatory Design. Manuscript. Lyngby: Technical University of Denmark.]]Google ScholarGoogle Scholar
  26. Törpel, B., Wulf, V. & Kahler, H. (2002). Participatory organizational and technological innovation in fragmented work environments. In: Dittrich, Y., C. Floyd, R. Klischewski (eds.), Social Thinking. Software Practice. Cambridge: MIT Press, 331--356.]] Google ScholarGoogle ScholarDigital LibraryDigital Library
  27. Winner, L. (1980). Do artifacts have politics? Daedalus 109, 121--13.]]Google ScholarGoogle Scholar

Index Terms

  1. The design game in participatory design and design education: chances, risks and side effects

      Recommendations

      Comments

      Login options

      Check if you have access through your login credentials or your institution to get full access on this article.

      Sign in
      • Published in

        cover image ACM Other conferences
        PDC '06: Proceedings of the ninth conference on Participatory design: Expanding boundaries in design - Volume 1
        August 2006
        149 pages
        ISBN:159593460X
        DOI:10.1145/1147261

        Copyright © 2006 ACM

        Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

        Publisher

        Association for Computing Machinery

        New York, NY, United States

        Publication History

        • Published: 1 August 2006

        Permissions

        Request permissions about this article.

        Request Permissions

        Check for updates

        Qualifiers

        • Article

        Acceptance Rates

        Overall Acceptance Rate49of289submissions,17%

      PDF Format

      View or Download as a PDF file.

      PDF

      eReader

      View online with eReader.

      eReader