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On using multi-agent systems in playing board games

Published:08 May 2006Publication History

ABSTRACT

Computer programs able to play different kinds of games (aka bots) is a growing area of interest for the computer game industry as the demand for better skilled computerized opponents increase. We propose a general architecture of a Multi-agent System (Mas) based bot able to play complex board games and show that this solution is able to outperform other bots in two quite different games, namely no-press Diplomacy and Risk. Based on these results, we formulate a hypothesis of the applicability of Mas based bots in the domain of board games and identify the need for future investigations in the area.

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  • Published in

    cover image ACM Conferences
    AAMAS '06: Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
    May 2006
    1631 pages
    ISBN:1595933034
    DOI:10.1145/1160633

    Copyright © 2006 ACM

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    New York, NY, United States

    Publication History

    • Published: 8 May 2006

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