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Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design

Published:15 June 2005Publication History

ABSTRACT

In this paper we present a model that describes how design disciplines interact with each other in mulltidisciplinary game design. We base this model on experience from the design of a computer-augmented card game. myTHeme. Our purpose is to show how hardware, software and game rules interact with and affect each other during the design process of games that are computer augmented. The model revolves around a flexible core of design requirements, suitable for multidisciplinary design projects. This model is an adaptation of the classic iterative design model, helping to explain clashes between design areas and aid focus shifting from one design discipline to another.

References

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  1. Forces, clashes and remnants: a model for event-driven iterative multidisciplinary game design

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    • Published in

      cover image ACM Other conferences
      ACE '05: Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
      June 2005
      511 pages
      ISBN:1595931104
      DOI:10.1145/1178477

      Copyright © 2005 ACM

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      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 15 June 2005

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      Overall Acceptance Rate36of90submissions,40%

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