skip to main content
10.1145/1226969.1227021acmotherconferencesArticle/Chapter ViewAbstractPublication PagesteiConference Proceedingsconference-collections
Article

From hand-held to body-worn: embodied experiences of the design and use of a wearable movement-based interaction concept

Published:15 February 2007Publication History

ABSTRACT

This paper argues that movement-based interaction should be designed from a non-technological, people-centered point of view in order to create embodied and engaging interaction experiences. Further, it discusses social and contextual aspects that need to be taken into account when designing for movement-based interaction. The paper presents the design process and user explorations of a wearable movement-based interaction concept that was created in order to explore full-body movement as interaction modality. The starting point was taken in people's own experiences of communication and interaction through bodily movements, inspired by methods and theories used within modern dance. As design guidelines for the prototyped interaction concept we used aspects on movement that were directly derived from field studies of physical expression. The user explorations of the concept show preliminary examples of how people engage in movement-based interaction and how they are affected by the social interaction context.

References

  1. Benford, S, Schnädelbach, H, Koleva, B, Anastasi, R, Greenhalg, C, Rodden, T, Green, J, Ghali, A, Pridmore, T., Gaver, B, Boucher, A, Walker, B, Pennington, S, Schmidt, A, Gellersen, H and Steed, A. Expected, Sensed, and Desired: A Framework for Designing Sensing-Based Interaction. In ACM Transactions on Computer-Human Interaction (TOCHI), Vol. 12, No. 1, (2005), 3--30. Google ScholarGoogle ScholarDigital LibraryDigital Library
  2. Blom, LA and Chaplin, L T. The Intimate Act of Choreography. Dance Books, 1982/89.Google ScholarGoogle Scholar
  3. Blom, LA and Chaplin, L T. The Moment of Movement. University of Pittsburgh Press, 1998.Google ScholarGoogle Scholar
  4. Candy, FJ and Edmundson, CJ. 'Personal Style: Designing for the Embodied, Lived Aesthetics of Use, Rather than the Inert, Aesthetics of Artefacts. In Proc. of Design & Emotion, Gothenburg, (2006).Google ScholarGoogle Scholar
  5. Dance Dance Revolution, Konami, http://www.konami.net/ (Dec. 2006).Google ScholarGoogle Scholar
  6. EyeToy#8482;, SonyPlaystation, http://www.eyetoy.com/ (Dec. 2006).Google ScholarGoogle Scholar
  7. Fraleigh, SH. Dance and the Lived Body. A Descriptive Aesthetics. University of Pittsburg Press, 1987.Google ScholarGoogle Scholar
  8. Kjölberg, J. Designing Full Body Movement Interaction Using Modern Dance as a Starting Point. In Proc. of DIS2004, ACM Press (2004), 353--356. Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Larssen, AT, Loke, L., Robertson, T and Edwards, J Understanding Movement as Input for Interaction - A Study of Two EyeToy#8482; Games. In Proc. of OZCHI 2004, ESA and CHISIG, (2004).Google ScholarGoogle Scholar
  10. Larssen, AT, Robertson, T, Brereton, M, Loke, L and Edwards, J (eds). Proc. of the workshop Approaches to Movement-Based Interaction at Critical Computing 2005. IDWoP. Interaction Design and Work Practice Lab, University of Technology, Sydney (2005).Google ScholarGoogle Scholar
  11. Moen, J. KinAesthetic Movement Interaction. Designing for the Pleasure of Motion. Doctoral Thesis in HCI, KTH, Sweden, 2006.Google ScholarGoogle Scholar
  12. Moen, J. Towards People Based Movement Interaction and KinAesthetic Interaction Experiences. In Proc. of Critical Computing: Between Sense and Sensibility. ACM Press (2005), 121--124. Google ScholarGoogle ScholarDigital LibraryDigital Library
  13. Moen, J and Sandsjö, J. BodyBug - Design of KinAesthetic Interaction. In Digital Proc. of In the Making, Copenhagen, (2005).Google ScholarGoogle Scholar
  14. PHANTOM, SensAble Technologies, http://www.sensable.com/ (Dec 2006).Google ScholarGoogle Scholar

Index Terms

  1. From hand-held to body-worn: embodied experiences of the design and use of a wearable movement-based interaction concept

    Recommendations

    Comments

    Login options

    Check if you have access through your login credentials or your institution to get full access on this article.

    Sign in
    • Published in

      cover image ACM Other conferences
      TEI '07: Proceedings of the 1st international conference on Tangible and embedded interaction
      February 2007
      296 pages
      ISBN:9781595936196
      DOI:10.1145/1226969
      • Conference Chairs:
      • Brygg Ullmer,
      • Albrecht Schmidt

      Copyright © 2007 ACM

      Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

      Publisher

      Association for Computing Machinery

      New York, NY, United States

      Publication History

      • Published: 15 February 2007

      Permissions

      Request permissions about this article.

      Request Permissions

      Check for updates

      Qualifiers

      • Article

      Acceptance Rates

      Overall Acceptance Rate393of1,367submissions,29%

    PDF Format

    View or Download as a PDF file.

    PDF

    eReader

    View online with eReader.

    eReader