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Hierarchical splatting: a progressive refinement algorithm for volume rendering

Published:01 July 1991Publication History

ABSTRACT

This paper presents a progressive refinement algorithm for volume rendering which uses a pyramidal volume representation. Besides storing average values, the pyramid stores estimated error, so an octtree can be fit to the pyramid given a user-supplied precision. This octtree is then drawn using a set of splats, or footprints, each scaled to match the size of the projection of a cell. The splats themselves are approximated with RGBA Gouraud-shaded polygons, so that they can be drawn efficiently on modern graphics workstations. The result is a real-time rendering algorithm suitable for interactive applications.

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  1. Hierarchical splatting: a progressive refinement algorithm for volume rendering

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            cover image ACM Conferences
            SIGGRAPH '91: Proceedings of the 18th annual conference on Computer graphics and interactive techniques
            July 1991
            393 pages
            ISBN:0897914368
            DOI:10.1145/122718

            Copyright © 1991 ACM

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            Publication History

            • Published: 1 July 1991

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