ABSTRACT
We present a novel use of commodity graphics hardware that effectively combines a plane-sweeping algorithm [Collins 1996] and view synthesis in a single step for real-time, on-line 3D view synthesis. Unlike typical stereo algorithms that use image-based metrics to estimate depths, we focus on using image-based metrics to directly estimate images. Using real-time imagery from a few calibrated cameras, our method can generate new images from nearby viewpoints, without any prior geometric information or requiring any user interaction, in real time and on line.
- Collins, R. T. 1996. A Space-Sweep Approach to True Multi-image Matching. In Proceedings of Conference on Computer Vision and Pattern Recognition, 358--363. Google ScholarDigital Library
- Kilgard, M. J. 2000. A Practical and Robust Bump-mapping Technique for Today's GPUs. In Game Developers Conference 2000.Google Scholar
- Real-time view synthesis using commodity graphics hardware
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