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Virtual reality interfaces using Tweek

Published:21 July 2002Publication History

ABSTRACT

Developers of virtual environments often face a difficult problem: users must have some way to interact with the virtual world. The application developers must determine how to map available inputs (buttons, gestures, etc.) to actions within the virtual environment (VE). As a result, user interfaces may be limited by the input hardware available with a given virtual reality (VR) system.

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  1. Virtual reality interfaces using Tweek

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      • Published in

        cover image ACM Conferences
        SIGGRAPH '02: ACM SIGGRAPH 2002 conference abstracts and applications
        July 2002
        337 pages
        ISBN:1581135254
        DOI:10.1145/1242073

        Copyright © 2002 ACM

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        Publication History

        • Published: 21 July 2002

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