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TwoStick: writing with a game controller

Published:28 May 2007Publication History

ABSTRACT

We report the design and evaluation of a novel game controller text entry method called TwoStick. The design is based on the review of previous work and several rounds of pilot testing. We compared user performance with TwoStick experimentally to a selection keyboard which is the de facto standard of game controller text entry. Eight participants completed 20 fifteen-minute sessions with both text entry methods. In the beginning TwoStick was slower (4.3 wpm, uncorrected error rate = 0.68%) than the selection keyboard (5.6 wpm, 0.85%). During the last session TwoStick was faster (14.9 wpm, 0.86% vs. 12.9 wpm, 0.27%). Qualitative results indicated that TwoStick was more fun and easier to use than the selection keyboard.

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    • Published in

      cover image ACM Other conferences
      GI '07: Proceedings of Graphics Interface 2007
      May 2007
      352 pages
      ISBN:9781568813370
      DOI:10.1145/1268517

      Copyright © 2007 ACM

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      New York, NY, United States

      Publication History

      • Published: 28 May 2007

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