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SMILE: an immersive learning game for deaf and hearing children

Published:05 August 2007Publication History

ABSTRACT

This paper describes the implementation and evaluation of the second iteration of SMILE (Science and Math in an Immersive Learning Environment), an immersive learning game that employs a fantasy 3D virtual environment to engage deaf and hearing children in math and science-based educational tasks. In this second iteration we (1) combine strategies used in commercial computer games with lessons from educational research on learning and motivation in order to increase the effectiveness of the application and the fun of its use, and (2) assess usability and appeal through a user study. To our knowledge, SMILE is the first bilingual immersive VLE (Virtual Learning Environment) for deaf and hearing students combining key elements of successful computer games, emotionally appealing graphics, and realistic real-time 3D signing, with goal-oriented, standards-based learning activities that are grounded in research on effective pedagogy.

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  • Published in

    cover image ACM Conferences
    SIGGRAPH '07: ACM SIGGRAPH 2007 educators program
    August 2007
    136 pages
    ISBN:9781450318303
    DOI:10.1145/1282040

    Copyright © 2007 ACM

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    Publication History

    • Published: 5 August 2007

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