ABSTRACT
This paper presents a methodology for authoring Educational Multimedia content using story telling as the underlying pedagogical technique. It introduces Movement Oriented Design (MOD) to provide a systematic framework for developing Educational Multimedia narratives using good story telling principles. A stage-by-stage process for developing and refining Educational Multimedia stories is described. This process includes conducting workshops for brainstorming the narrative of an Educational Multimedia story, and then improving it through feedback.
- Sharda, N. Applying Movement Oriented Design to Create Educational Stories, International Journal of Learning, Vol. 13, 2007.Google Scholar
- Sharda, N. Movement Oriented Design: A New Paradigm for Multimedia Design, International Journal of Lateral Computing, Vol.1, No. 1, May 2005, pp 7--14, 2005.Google Scholar
- Aristotle, Poetics (Translated with an introduction and notes by Malcom Heath), Penguin Books, 1996.Google Scholar
- Berne, E. Games People Play: The basic handbook of transactional analysis, Penguin Books, 1996.Google Scholar
- Egan, K. Teaching as Story Telling. The Althouse Press, 2004.Google Scholar
- Felder, R. M. and Silverman, L. K. Learning and Teaching Styles in Engineering Education, Engineering Education, 78(7), pp 674--681, 1988. http://www.ncsu.edu/felder-public/Papers/LS-1988.pdfGoogle Scholar
- Felder, R. M. Matters of Style, ASEE Prism, 6(4), 18--23, December 1996. http://www.ncsu.edu/felder-public/Papers/LS-Prism.htmGoogle Scholar
- Heo, H. Story telling and retelling as narrative inquiry in cyber learning environments, In R. Atkinson, C. McBeath, D. Jonas-Dwyer & R. Phillips (Eds), Beyond the comfort zone: Proceedings of the 21st ASCILITE Conference (pp. 374--378). Perth, 5-8 December, 2004.Google Scholar
- Jonassen, D. H. & Hernandez-Serrano, J. Case-based reasoning and instructional design: Using stories to support problem solving. Educational Technology: Research and Development, 50 (2), 65--77, 2002.Google ScholarCross Ref
- Jones, B. F., Valdez, G., Nowakowski, J., & Rasmussen, C. Plugging In: Choosing and using education technology. Oak Brook, IL: North Central Regional Educational Laboratory, 1995. http://www.ncrel.org/sdrs/edtalk/toc.htm {Viewed 31 August 2005}.Google Scholar
- Sharda, N., and Ramesh, N. H., "Task Modeling for a Multimedia Authoring System Based on The Movement Oriented Design Methodology," Proceedings of the International Conference on Internet and Multimedia Systems and Applications, Grindelwald, Switzerland, 21-23 February 2005, pp 389--394.Google Scholar
- Kieran, E. Teaching as Story Telling: An Alternative Approach to Teaching and Curriculum in the Elementary School, The University of Chicago Press, p. 132, 1986.Google Scholar
- Lévi-Strauss, C. Myth and Meaning: Cracking the Code of Culture, Schocken Books, New York, 1995.Google Scholar
- McEwan, H. & Egan, K. Narrative in teaching, learning and research. NY: Teachers College Press, 1995.Google Scholar
- McKee, R., Story: Substance, Structure, Style and the Principles of Screenwriting, Methuen, 1998.Google Scholar
- McLoughlin, C. Visual Thinking and Telepedagogy, In Proceedings of the 1997 annual conference of the Australian Society for Computers in Learning in Tertiary Education, ASCILITE '97, Curtin University of Technology, Perth Western Australia, 1997.Google Scholar
- Minsky, M. The society of mind. New York: Heinemann, 1985. Google ScholarDigital Library
- Phillips, M. A. & Huntley, C. Dramatica: A New Theory of Story. Screenplay Systems Incorporated, California, 2001. http://www.dramatica.com/theory/theory_book/dtb.htmlGoogle Scholar
- Plotkin, H. The nature of knowledge. London; Allan Lane, the Penguin Press, 1994.Google Scholar
- Schaverien, L., & Cosgrove, M. A biological basis for generative learning in science. In C. E. Oxnard, & L. Freedman (eds.). Perspectives in Human Biology: Human Adaptability - Future Trends and Lessons from the Past (pp. 41--56), World Scientific, 1997.Google Scholar
- Salomon, G. Of mind and media. Phi Delta Kappa, pp. 375--380, 1997.Google Scholar
- Tierno, M. Aristotle's Poetics for Screenwriters: Storytelling Secrets from the Greatest Mind in Western Civilization, Hyperion, 2002.Google Scholar
- Rose, C. Accelerated Learning, New York, Dell, 1985.Google Scholar
- Von Wodtke, M., Design with Digital Tools, McGraw Hill, 2000.Google Scholar
- Newhart R. L. and Joyce, C., Free radicals of innovation {videorecording}, Innovation Center, Star Thrower Distribution, 2005.Google Scholar
- Felder, R. M. Author's Preface . June 2002, Learning and Teaching Styles in Engineering Education, Engineering Education. http://www.ncsu.edu/felder-public/Papers/LS-1988.pdf. Accessed May 2007.Google Scholar
- Learning style questionnaire, Felder, R. M. and Silverman, L. K. http://www.engr.ncsu.edu/learningstyles/ilsweb.html. Accessed May 2007.Google Scholar
- Story-cantered curriculum (SCC), Roger Schank, Professor of Computer Science, Carnegie Mellon University. http://www.socraticarts.com/about/scc.htm. Accessed May 2007.Google Scholar
- New Students - New Learning Styles. Schroeder, C. http://www.virtualschool.edu/mon/Academia/KierseyLearningStyles.html. Accessed May 2007.Google Scholar
- Learning Styles. http://www.ldpride.net/learningstyles.MI.htm. Accessed May 2007.Google Scholar
- Creativity Workshop, http://www.creativityworkshop.com/. Accessed May 2007.Google Scholar
- Design Consequences: A fun workshop technique for brainstorming & consensus building, http://www.disambiguity.com/design-consequences-a-fun-workshop-technique-for-brainstorming-consensus-building/. Accessed May 2007.Google Scholar
- Stevens, C. D., Coming to Insight, Eventually. Screenhub, March, 2007. http://www.screenhub.com.au/news/ newsarticle_sendfriend.asp?newsID=14910. Accessed May 2007.Google Scholar
- Authoring educational multimedia content using learning styles and story telling principles
Recommendations
Workshop process for authoring educational multimedia using movement oriented design (MOD)
MM '08: Proceedings of the 16th ACM international conference on MultimediaThe lack of systematic processes for authoring educational multimedia content is impeding the realization of its full potential. Catering to different learning styles is also a challenge in creating effective educational multimedia content. Storytelling ...
Creating ambient multimedia experience on-demand: opportunities, challenges and research models
SAME '08: Proceedings of the 1st ACM international workshop on Semantic ambient media experiencesThis paper presents the underlying theory and models required to create ambient multimedia Experience-on-Demand (EXoD), which can be defined as the ability to get the desired experience, whenever and wherever required. User experience (UX) is closely ...
Interactive story authoring: A viable form of creative expression for the classroom
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teaching and learning. The research on this topic has primarily focused on ...
Comments