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Level of detail for terrain geometry images

Published:29 October 2007Publication History

ABSTRACT

We consider the rendering of geometry images obtained by parameterization of terrain geometry. This technique reduces texture warping in areas of steep gradient. The selected terrain representation allows terrain that cannot be represented by a heightfield to be rendered. Finally, we demonstrate that the slightly irregular sampling can be rendered efficiently using modern graphics hardware. We introduce an efficient level of detail algorithm that can be applied to terrain geometry images or regular terrain.

References

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            cover image ACM Conferences
            AFRIGRAPH '07: Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
            October 2007
            215 pages
            ISBN:9781595939067
            DOI:10.1145/1294685

            Copyright © 2007 ACM

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            Association for Computing Machinery

            New York, NY, United States

            Publication History

            • Published: 29 October 2007

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