skip to main content
10.1145/1297277.1297284acmotherconferencesArticle/Chapter ViewAbstractPublication PagesidcConference Proceedingsconference-collections
Article

Investigating the educational effectiveness of multiplayer online games for children

Published:06 June 2007Publication History

ABSTRACT

Multiplayer games are becoming an important part of Internet use, and have been the subject of many theoretical and empirical studies. Still, relatively few researches investigate multiplayer Internet games that are designed for young children and for educational purposes. This paper focuses on the educational effectiveness of this class of systems, and introduces some heuristics for its evaluation. We also report an empirical study that involved eighty-five elementary school children and measured the educational effectiveness of an online multiplayer game. We used both learning benefits analysis and empirical assessment of our heuristics, comparing the findings of the two evaluation methods.

References

  1. Bloom, B. S., Mesia B. B., Krathwohl D. R Taxonomy of Educational Objectives New York. David McKay., 1964Google ScholarGoogle Scholar
  2. Csikszentmihalyi, M. Flow: The Psychology of Optimal Experience. Harper Perennial, New York, 1991Google ScholarGoogle Scholar
  3. Deguchi A., et al. CarettaKids: A system for supporting childrens' face-to-face collaborative learning by integrating personal and shared spaces. In Proc. IDC'2006, Tampere, Finland, ACM Press, 2006 Google ScholarGoogle ScholarDigital LibraryDigital Library
  4. Desurvire, H., Maplan, M., Toth, J. A. Using heuristics to evaluate the playability of games. In Extended Abstracts of CHI 2004, April 2006, Vienna, ACM Press, 1509--1512 Google ScholarGoogle ScholarDigital LibraryDigital Library
  5. Di Blas, N., Paolini P., Poggi, C. Educational benefits: testing and evaluation of a collaborative 3d world. In Proc. ED-MEDIA 2005, AACE, June 2005, 1002--1011.Google ScholarGoogle Scholar
  6. Ducheneaut, N., Yee, N., Nickel, E., Moore, R., "Alone Together" Exploring the social dynamics of massively multiplayer online games. In Proc. CHI2006 ACM Press, New York, 407--416 Google ScholarGoogle ScholarDigital LibraryDigital Library
  7. Druin A. (eds). The Design of Children Technology. San Francisco (CA), 1999 Google ScholarGoogle ScholarDigital LibraryDigital Library
  8. Fisch, M. S., Making Educational Computer Games "Educational", In Proc. IDC'05, Boulder (Colorado), June 2005, ACM Press Google ScholarGoogle ScholarDigital LibraryDigital Library
  9. Forfori M. Garzotto F., FaTe2: Storytelling Edutainment Experiences in 2D and 3D Collaborative Spaces, In Proc. IDC '06, Tampere (Finland) June 2006, ACM Press Google ScholarGoogle ScholarDigital LibraryDigital Library
  10. Hanna L., Neapolitan D., Risden K., Evaluating Computer Game Concepts with Children. In Proc. IDC 2004, June 1--3 2004, College Park (Maryland), ACM Press, 49--56 Google ScholarGoogle ScholarDigital LibraryDigital Library
  11. Nardi, B., Harris, J. Strangers and Friends: Collaborative Play in World of WarCraft. In Proc. CSCW'06, November 2006, Banff (Canada), ACM Press, 1--10 Google ScholarGoogle ScholarDigital LibraryDigital Library
  12. Lave, J., & Wenger, E. Situated Learning: Legitimate Periperal Participation. Cambridge University Press, 1990.Google ScholarGoogle Scholar
  13. Lazzaro, N., Keeker, K. What's my method? A game show on games. In Extended Abstracts of CHI 2004, April 2006, Vienna, ACM Press, 1093--1094. Google ScholarGoogle ScholarDigital LibraryDigital Library
  14. MacIntyre, B., Bolter, J. D., Gandy, M. Presence and the aura of meaningful places In Proc. Presence 2004, Valencia, Oct. 2004.Google ScholarGoogle Scholar
  15. Pagulayan, R., Keeker, K., Wixon, D., Romero, R., Fuller, T. 2003. User-centered design in games. In The HCI HandbookJ. A. Jacko and A. Sears (eds.). Lawrence Erlbaum Associates, Mahwah, NJ, 883--905, 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  16. Piper, A. M., O'Brien E., Morris M. R., Winograd, T., SIDES: A Cooperative Tabletop Computer Game for Social Skill Development. In Proc. CSCW'06, Nov. 4--8 2006, Banff (Canada), ACM Press 1--10 Google ScholarGoogle ScholarDigital LibraryDigital Library
  17. Prensky. M. Digital Game-Based Learning. McGraw-Hill, New York, NY, 2001. Google ScholarGoogle ScholarDigital LibraryDigital Library
  18. Read, J. C. and S. J. MacFarlane. Using the Fun Toolkit and Other Survey Methods to Gather Opinions in Child Computer Interaction. In Proc. IDC'2006, Tampere, Finland, ACM Press, 2006 Google ScholarGoogle ScholarDigital LibraryDigital Library
  19. Revelle G., Educating via Entertainment Media: the Sesame Workshop approach. In ACM Computer and Entertainment, 1, 1, 2003, 1--9 Google ScholarGoogle ScholarDigital LibraryDigital Library
  20. Rogoff, T. Apprenticeship in Thinking: Cognitive development in social context. Oxford University Press, Oxford (UK), 1990.Google ScholarGoogle Scholar
  21. Steiner B., Kaplan N., Moulthrop S. When play works: Turning game-playing into learning. In Proc. IDC'2006, Tampere, Finland, ACM Press, 2006 Google ScholarGoogle ScholarDigital LibraryDigital Library
  22. Sweetser, P. Wyeth P. Game Flow: A Model for Evaluating Player Enjoyment in Games. ACM Computer and Entertainment, 3, 3. 2005, 1--23 Google ScholarGoogle ScholarDigital LibraryDigital Library
  23. Vygotsky, L. S. Mind and Society: The development of higher psychological Process. M. Cole, V. John Steiner, S. Scribner, & E. Souberman (Eds.). Harvard University Press, Cambridge, MA: 1978.Google ScholarGoogle Scholar
  24. Vorderer, P. Hartmann, T., Klimmt, C. Explaining the enjoyment of playing video games: The role of competition. In Proc. of the 2nd International Conference on Computer Games (Pittsburgh, PA), 2003. Google ScholarGoogle ScholarDigital LibraryDigital Library
  25. Werger E., Communities of Practice, Learning, Meaning, and Identity, University Cambridge Press, Cambridge UK, 1999Google ScholarGoogle Scholar

Index Terms

  1. Investigating the educational effectiveness of multiplayer online games for children

        Recommendations

        Comments

        Login options

        Check if you have access through your login credentials or your institution to get full access on this article.

        Sign in
        • Published in

          cover image ACM Other conferences
          IDC '07: Proceedings of the 6th international conference on Interaction design and children
          June 2007
          222 pages
          ISBN:9781595937476
          DOI:10.1145/1297277

          Copyright © 2007 ACM

          Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for components of this work owned by others than ACM must be honored. Abstracting with credit is permitted. To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. Request permissions from [email protected]

          Publisher

          Association for Computing Machinery

          New York, NY, United States

          Publication History

          • Published: 6 June 2007

          Permissions

          Request permissions about this article.

          Request Permissions

          Check for updates

          Qualifiers

          • Article

          Acceptance Rates

          Overall Acceptance Rate172of578submissions,30%

        PDF Format

        View or Download as a PDF file.

        PDF

        eReader

        View online with eReader.

        eReader